AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Simulation/Adventure iOS Games in France
Explore the first quarter trends for the top simulation and adventure games on iOS in France. Insights reveal the downloads, revenue, and user engagement for leading titles.
Top Simulation/Adventure iOS Games in France: Q1 2021 Insights
The first quarter of 2021 has seen varying trends in the simulation and adventure games category on the iOS platform in France. Data provided by Sensor Tower offers a glimpse into the performance of top titles in this genre.
Animal Crossing: Pocket Camp
Nintendo's cozy life simulation game has shown an interesting trend with downloads peaking at 11K in the last week of December 2020 and gradually decreasing to 3.6K by the end of March 2021. Its revenue experienced a mid-quarter spike, reaching $5.6K in the first week of February, but by the end of March, it settled at approximately $4.7K. Weekly active users saw a high of 60K in the last week of December 2020, with a slight drop to around 47K by the end of March 2021.
Hollywood Story®: Fashion Star
This fashion-themed game by nanobitsoftware.com had a strong start to the quarter with revenue hitting $12K in the first week of January, and although it fluctuated, it maintained a steady performance with $9.1K in the last week of March. Downloads saw a significant surge to 8K in the third week of February but dropped to 3.5K by the end of March. The weekly active users count rose from 27K to a peak of 47K in early March before slightly reducing to 38K.
Harry Potter: Hogwarts Mystery
Jam City's magical adventure started the quarter with a revenue of $28.9K, dipped mid-quarter, but recovered to $22.3K by March's end. Downloads were fairly stable, with a slight increase from 3.3K to 3.9K over the quarter. The game's active users showed resilience and growth, starting at 71K and rising to 86K, indicating a strong user base.
PK XD: Fun, friends & games
Afterverse Games' virtual world experienced a modest revenue trend, starting at $2.1K and ending the quarter at $824. Downloads remained consistent, with a slight increase from 2.8K to 2.8K from the start to the end of the quarter. The game's active users saw a steady rise from 14.8K to 18.6K, showing growing engagement.
Scary Teacher 3D
GenITeam LLC's game had relatively low revenue figures, with the highest at $108 in the third week of March. Downloads peaked at 3.5K in the third week of February but decreased to around 2.5K by March's end. Weekly active users experienced growth throughout the quarter, starting at 12.4K and reaching 17.7K.
For more detailed insights and data analysis on the performance of simulation and adventure games on the iOS platform, visit Sensor Tower. The provided data reflects the dynamic nature of the mobile gaming market and the ever-changing preferences of gamers in France.